This is a highly effective Russian boom which will leave basically all other civs in the dust about 15 minutes through the treaty. Typing it all out would be very tedious and time consuming so I will make it short and simple for you.
AGE 1 > Vills gather crates.
> All vills go on food
> One vill makes 1-2 houses (2 if u can)
> Begin making vills
(this is where the vills should be made onto, so i will just write 3 food etc..)
> 3 food (8 in total)
> 3 gold
> 3 wood (when you reach 100 wood then build a house with one of em)
> 3 food (11 in total)
> 3 gold (6 in total)
> 3 wood (6 in total)
> 3 gold
AGE FOR 400 WOOD
As soon as you reach 1000 gold then take take 3 vills off gold and put 2 of them onto food and 1 onto gold. In age 1 you will have recieved a total of 3 home shipments. You get in this order. Economic theory, wood trickle card. (now, for those who want to argue if the wood trickle card is good or not it gives you 3000 wood by the end of the treaty, so shut up now). Save the 3rd shipment. AGE 2Send stevastpool and go to age 3 fast.
AGE 3first off you should have reached age 3 in under 10 mins, centainly no more than 10. With the 400 wood you gained from aging to age 2 you will have enough to build 2 towncentres. Stevastpool should arrive just as you hit age 3 if not just after. Wait for it and then build another 2 town centres.Build 2 town centres and a market, if you cant make a house or 2 do so.
Spam vills onto food until you have 31 on food. (all vills should be on hunts still)
Get the market upgrades for food first and then gold and then wood.
Once you have 31 vills on food spam vills onto gold. Age whenever u can. Spam vills onto gold until you have about 30. (age for whatever you want, i normally get ops and then delete them as they just take up pop, i explore with them if i haven't already explored the entire map though).
AGE 4From here you should aim to send for both factories and when you get them put them on gold. Finish off market improvements. (DO NOT GET MERCANTILE IMPROVEMENT FROM CHURCH). Spam another 6 vills onto wood to bring it to 13. Then proceed spamming vills onto food again. When you begin to age to age 4 take 10 vills off gold and move them onto wood.
You can begin to put vills onto mills at this stage, certainly not onto plantations yet however. Age for 2000 gold.
AGE 5Build a capitol asap, get the wood improv first, then food, then gold. You should have reached age 5 by 20 mins left in the treaty. If you havent you have messed up somewhere. (Right now your score will be kikin the shit out of everybody elses XD)
You can get mercantile now if you like. Finally even out your numbers on recources.
28 on wood. 50 on food. 20 on gold. Factories on gold.
At about 5 mins be4 the end of the treaty switch the factories onto wood and take 20 vills off wood and put them onto gold.
The other 8 can just chillax around the place and build fb and stuff. Take vills off wood to build up walls and stuff.
NOTE:It is so important that you have the card, unique Russian church improvements. It boosts your score by 200-300 and allows you to get all of your units to guard level for 2500 gold and 900 wood.
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Ok, that does it for the stratagy. Hope it works for you guys. oh and doordy, this is the stratagy i use, the one that u were pleasently suprised by XD
Enjoy
